Over the course of 5 seconds, Ember Hammer delivers electric charge, physical DOT, and destroys shields.
Seismic Slam interrupts and deals fire DOT over 3 seconds.
Every time the charge is maximized, Force Field is the belt and suspenders method to surviving. It requires a lot of mana, but the potions are abundant and inexpensive. This sequence optimizes the DOTs’ length while maintaining a constant charge gain. Seismic Slam, Ember Hammer, Shield Bash 3 times is the attack sequence. The weapon’s physical DOT should be as high as possible. Shield Bash gets the ability to charge.Ģ. Force Field’s charge should always be at its maximum. A monster on the verge of death and a toon on the verge of death are both losing big time.Ī level 39 engineer put this to the test on a dummy and in real battle.įorce Field and Damage Over Time (DOT), both physical and fire, with interruptions and shield break, are the foundations of this construct.ġ. Throughout the game, the Sword and Board combination is the most durable. It climbs well from Level 14 to the final game, enabling you to establish a rhythm utilizing the same play style throughout. This build provides highest DPS while also providing maximum protection against the larger baddies. Roy’s Engineer Boss Killer Build Guide for Torchlight 2.Įngineer-turned-boss-killer (Sword and Board)